
Some giant chevron signs can be clattered out of the way others are forged in pure vibranium and cemented into the planet. It’s generally impossible to know if what you’re about to hit will shatter or stop you dead. But take care when you do the latter, because the design language for smashables isn’t great either.

At any rate, it all contributes to a feeling The Crew 2 doesn’t really want you to stop and smell the roses just mash it and crash it. A world as large as The Crew 2 has to come with concessions and, despite maintaining reliable performance over several days of play so far, unique, granular detail seems like the necessary sacrifice to make that happen.

Things don’t get any better at street level, to be honest, with a lot of vanilla neighbourhoods, plain roads, and a huge amount of repeated, nonsensical storefront signage that appears to have been run back and forth through Google Translate 14 times. Is this really what snow in Miami would look like, or the dawn of a new ice age? I’m imagining a meteorologist grimacing at this effect and punching a kitten in disgust. Miami looks absolutely horrible snowed-in, plagued with white pop-in. A lot of the natural locations look pretty good, like the Grand Canyon under snow and such, but the cities don’t seem that authentic, especially with the same effect.

The world still doesn’t really stand up to much stationary scrutiny. “Overall, the presentation is pretty uneven, though.
